![]() ![]() Dwellers will approach your door, and you’ll need to assign them jobs to keep them busy and provide resources. It’s up to you to set up power, food, and water stations to sustain your vault. You play the role of the vault supervisor. As I recall, it gets a bit off the rails over the final mission or two because the high-end power armor and weapons are grossly overpowered, but I had fun with that too: I suffered as a half-naked wastelander with a sharp stick at the beginning of the game, and so at the end of the game, it's payback time.Manage your vault in this free Fallout spinoff. As a concept, it misses what makes Fallout great-the open-ended roleplaying in an often surprising world-but the combat simulation is quite good, and it does follow a coherent (and, by comparison, compact) story from start to finish. It's not an RPG, but rather a squad-based tactical game in the Fallout world. ![]() I actually prefer the darker tone of the first Fallout, but in terms of scale and variety, Fallout 2 cannot be beat.įallout Tactics is the black sheep in the group, but in all honesty I think it deserves better than it got. ![]() ![]() Fallout 2 is particularly notorious for this-this Reddit thread really cuts to the heart of the matter, and thankfully also has some helpful pointers-but trust me, once you're through the Temple of Trials, the game will not disappoint. They're definitely products of their era, that being the late '90s, a time when videogames demanded that players work for their success. Fallout 1 and 2 are rightfully famous as groundbreaking post-apocalypse RPGs: Dark, violent, funny in spots, and-fair warning-not the easiest games in the world to get into at first. ![]()
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